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01 Jan 10 Seth Godin: Sliced bread and other marketing delights

http://www.ted.com In a world of too many options and too little time, our obvious choice is to just ignore the ordinary stuff. Marketing guru Seth Godin spells out why, when it comes to getting our attention, bad or bizarre ideas are more successful than boring ones. TEDTalks is a daily video podcast of the best talks and performances from ...

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21 Oct 09 How to Increase Blog Traffic

These days everyone has a blog but most of them float unread out on the internet cloud. So the big question I keep hearing is how do I get more traffic to my blog? The answer is simple, and if you are willing to put in a little time you can do it for free as well. Blogs are more or less just like any other website out there. Sure they are designed to make it easy for bloggers to post news, images, and video without much computer savvy but in reality they are just user friendly mini-websites. So

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18 Aug 09 Podcasting for E-Learning: Critically Analyzing Podcasts

My previous blog posts on podcasting have focused the human side of podcasting: narration, story-telling, communicating with your audience. I've looked at what you say, and how you say it, dipping liberally into the eighty or so years of accumulated skills and knowledge from radio broadcasting to reinforce my arguments - after all, content is king, and radio is still the place where people talk. Now, it's time to spend a little time understanding the technical aspects of podcasting. Don't wo

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16 Aug 09 Too Many Games, Too Little Time

Now that the two big Paradox reviews are out of the way, I have to turn my attention to the things I have been neglecting. And it’s a long list to catch up on.1) Crown of Glory: Emperor’s Edition: Gil Renberg, the co-designer, has been after me to give this game another look. I wasn’t too fond of the original, and he promises improvements. There are naval battles now, which should be fun since we will be podcasting about this before too long. And the map and economy are clearer. Still has some U

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11 Jul 09 Origins 2009: Afterwords

The whirlwind of gaming known as Origins 2009 has come and gone. I had little time bask in the gaming afterglow; after I left the con I flew directly to Vermont to meet with my family so we could spend a week on an island on Lake Champlain. Going from 24 hour gaming to an island with no indoor plumbing, no net access, and minimal power was a huge shift, but at least the lake does have a wandering monster... So how was Origins? Good. Great even. It didn't have the same maniac energy that Ge

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